by Design Team | Jan 8, 2021 | Design, Moods of the Mad King
by Designer Jessey Wright When I was asked to develop an updated version of Moods of the Mad King, Alan gave me a lot of creative freedom. So much so, that what was originally planned to be a little bit of polishing turned into a near ground up redesign. The spirit of...
by Playtest Article | Dec 11, 2020 | Design, Doomtown, News
by Robert Campbell with Konstantinos Thoukydidis After our interview with the current and previous design team, Playtest Lead Robert Campbell spoke to previous design team member Konstantinos Thoukydidis to discuss his design process, favourite cards and more. Known...
by David Lapp | Oct 23, 2020 | Design, Doomtown, News, Organized Play, Tombstone
by David Lapp In 2019, Pine Box Entertainment revived the Doomtown Badge Events. This included the Marshal round-ups at major conventions as a carryover from the AEG era of the game. PBE also introduced three new events: The Agent, Ranger, and finally Marshal of...
by Playtest Article | Oct 16, 2020 | Design, Doomtown, News, Strategy
by David Avery (with an introduction by Tamsyn Goodnow) Our layout designer and graphics-user interface expert, Tamsyn Goodnow, has always had a soft spot for gadgets, and decided to name this card in commemoration of herself and her father. Believe it or not,...
by Playtest Article | Oct 9, 2020 | Design, Doomtown, Strategy
By David Hogg he upcoming expansion for Doomtown, Welcome to Deadwood, contains a suite of dudes designed to shake up starting gangs as each faction gains access to a new Grifter dude. This week we’re going to look at the Grifters from the Anarchist and First Peoples...
by Playtest Article | Sep 14, 2020 | Design, Doomtown, News
by David Avery Arthur Dingler, an Austrian inventor and resident of Deadwood, operates an autogyro service (Dingler’s Whirliwigs) for visitors and denizens of the town. From this lofty position he gives Deadwood’s prospective Entrepreneurs an eagle’s-eye view along...
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