by Playtest Article | Dec 11, 2020 | Design, Doomtown, News
by Robert Campbell with Konstantinos Thoukydidis After our interview with the current and previous design team, Playtest Lead Robert Campbell spoke to previous design team member Konstantinos Thoukydidis to discuss his design process, favourite cards and more. Known...
by Playtest Article | Nov 26, 2020 | Community, Doomtown
Pine Box Entertainment maintains a Discord Channel for Doomtown fans to discuss the game. Our players are a lively and diverse group of people. One of our playtesters and online tourney organizers summarized a recent discussion of Indigenous Peoples and their role in...
by Playtest Article | Nov 13, 2020 | Doomtown, News
by Derek McConnell (LastWalter) I’ve been tracking spoilers for Doomtown since 2018, starting with the upcoming release (at the time) of Too Tough to Die, and here we are three sets later. Last time, in Hell’s Coming With Me I got my own card to spoil, Tawodi, but...
by David Lapp | Oct 23, 2020 | Design, Doomtown, News, Organized Play, Tombstone
by David Lapp In 2019, Pine Box Entertainment revived the Doomtown Badge Events. This included the Marshal round-ups at major conventions as a carryover from the AEG era of the game. PBE also introduced three new events: The Agent, Ranger, and finally Marshal of...
by Playtest Article | Oct 16, 2020 | Design, Doomtown, News, Strategy
by David Avery (with an introduction by Tamsyn Goodnow) Our layout designer and graphics-user interface expert, Tamsyn Goodnow, has always had a soft spot for gadgets, and decided to name this card in commemoration of herself and her father. Believe it or not,...
by Playtest Article | Oct 9, 2020 | Design, Doomtown, Strategy
By David Hogg he upcoming expansion for Doomtown, Welcome to Deadwood, contains a suite of dudes designed to shake up starting gangs as each faction gains access to a new Grifter dude. This week we’re going to look at the Grifters from the Anarchist and First Peoples...
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