Meet the Story Team

Meet the Story Team

David Orange

Story Lead

David Orange has spent the last half dozen years walking the streets of Gomorra and riding the trails out of town. He first chronicled the exploits of the town and its dudes as part of the Harrowed Entertainment Group’s fan project. As part of Alderac Entertainment Group’s Doomtown: Reloaded story team, David wrote and edited fiction, created flavor text, and named cards.

Now as head of Pine Box Entertainment’s Story team, he looks forward to bringing Deadland’s larger than life heroes, villains, and things that go bump anytime they want to Doomtown: Reloaded. Like any word slinger worth his ink, David knows the value of a strong posse. He has assembled a stellar team of writers who will bring these tales to life.

Fred Wan

Writer

Fred Wan is a narrative designer and RPG writer with over 15 years in the industry. He spent 12 years as one of the Story Leads for the Legend of the Five Rings collectible card game and roleplaying game. Since then, he has written and consulted for both the tabletop and video game industries. Some of his current projects include working with Muse Games as a narrative consultant, and writing for the Mutants & Masterminds RPG. He regularly speaks at conventions such as PAX West, Magfest, and Shut Up and Sit Down Expo, about gaming industry topics and storytelling in games.

Jason Pere

Writer

Jason Pere was born, raised, and to this day remains a New Englander. He always had a passion for the arts and creative storytelling. At the age of thirteen, Jason took up the craft of acting for film and theater. He pursued that interest for over a decade until refocusing his medium of expression into writing.

Jason self-published his first book in 2015 and has since gone on to author or co-author to over a dozen novels and anthologies. He also brings his writing skills into the gaming world and has written a large body of original fan-fiction for several titles on the market, Doomtown: Reloaded among them.

Jeff Bailey

Writer

 

Jeff Bailey first played Doomtown upon its initial release in1998, and hasn’t stopped playing since. He ran tournaments for Doomtown: Reloaded, and also wrote several pieces of fiction for that game.

He lives in St Louis and plays board games, card games, role-playing games, and video games. He organizes a board game club at his work, and has also playtested games for several companies, including Alderac Entertainment Group and Twilight Creations. He has also playtested for Infocom, for those who remember that name.

“I like the stories of Deadlands and Doomtown because they’re equal parts familiar and fantastic. The spells, monsters, and gadgets are cool to see and dream about. But the decisions of the heroes and villains derive from the same moral compasses that guide us every day. We may not face the trials that Gomorra’s denizens face, but the dramatic stakes highlight how each of us shapes our own lives and the lives of others through choosing between what to do and not do.”

Too Tough To Die: Doomtown’s Journey from Gomorra to Tombstone

Too Tough To Die: Doomtown’s Journey from Gomorra to Tombstone

Doomtown: Reloaded has had a bumpy ride pardners, to say the least. I can’t begin to thank all of you that of stuck with Pine Box Entertainment through DT:R’s relaunch, those that are getting back in the saddle to join us once again, and those greenhorns new to my favorite card game. With the shipment of There Comes A Reckoning now on the horizon for later this summer, I want to talk a bit about Too Tough to Die, the next expansion. I wish to give you something to look forward to by sharing some aspects about our upcoming plans for DT:R’s Art and Story.

Both subjects go hand in hand as we advance the Doomtown: Reloaded storyline to move outside the confines of Gomorra. While There Comes A Reckoning featured a prequel story, Too Tough to Die advances the timeline to October 1881, as Wendy and Lucy arrive in Tombstone in the midst of the epic battle between the Earps and the Cowboys. Along the way, they also encounter the supernatural terrors of Deadlands.

You may recall we featured a storyline event at PAX Unplugged, The Fate of Mario Crane. While this story remains in the works, keep in mind that we’re no longer restricted to the Gomorra sandbox. All set-related fiction now becomes canon within the existing Deadlands universe, requiring us to work closely with Pinnacle Entertainment Group to ensue the story advances for both games. As both storylines move forward, players will continue to make choices at events that will influence the fiction. At the Doomtown: Reloaded World Championship on May 5-6 In Manchester, England, players will have an opportunity to shape the fiction included in Too Tough to Die.

You may be wondering how this all ties together. Well, during the Deadlands roleplaying game sessions on May 5, players will have the opportunity to select existing and new characters appearing in Too Tough to Die. In some cases, the art for the cards for these characters will directly reflect the fiction, and we will unveil related cards throughout the day. Pay attention to our forums and the Doomtown Facebook groups as players reveal these spoilers. As the RPG adventure continues, players will be shown cards featured in Too Tough to Die based on these scenes, whether it in-game events, items they encounter, or characters themselves.

Too Tough to Die not only features this aspect of the story, but the 56 card set also explores previous denizens of Gomorra, as characters such as Kevin Wainwright become Experienced. The set also explores new locations, via Deeds featured in and around Tombstone. In addition, the conflict between the Earps and the Cowboys gets told through several cards. As we continue to flesh out existing mechanical themes in Doomtown, watch for faction specific deeds, such as the Sloane starting deed, Ike’s Place.

Including all these different aspects of Too Tough to Die, this required sourcing artwork from a variety of sources. We began by revisiting black and white pieces from the original Deadlands, updated with color, ala the Deadlands 20th Anniversary core rulebook. We will also feature Doomtown: Reloaded art commissioned, but never released under the AEG era, along with revised cards initially slated for unreleased Saddlebag expansions. As we did with TCaR and our ongoing Organized Play events, we’ll continue to honor the Gomorra of yesteryear with a few returns to Classic Deadlands: Doomtown. Also, we are delighted to mention that a trio of artists from DT:R’s original run have created half a dozen pieces for Too Tough to Die. These pieces will be featured alongside some work from current Deadlands artists as well!

As thrilling as helping develop this new addition for your Doomtown: Reloaded collection was, there is nothing more rewarding than meeting with everyone face to face in celebrating the game’s rebirth. I can’t wait to meet y’all at the World Championship, where you will be the first to use physical cards from There Comes A Reckoning and directly affect the fiction. Player’s actions in the role-playing sessions will carry over into Doomtown, as votes decided in every matchup will determine the fate of the characters involved.