Hell’s Comin’ With Me: Andrew Lane

Hell’s Comin’ With Me: Andrew Lane

by David Hogg

Hell’s Comin’ With Me introduces three new Legend cards, joining Doc Holliday in representing heroes of the Weird West. Andrew Lane, a.k.a. The Ghost is a powerful Harrowed who has worked for The Agency and Union Blue Railroad, and bears more than a passing resemblance to former President Abraham Lincoln.

Early iterations of Andrew Lane focused on the Agency spy gadgets theme. One ability featured the ability to make one of your dudes a temporary Mad Scientist or have Lane himself invent a gadget. Both abilities proved to be too powerful during playtesting, and penalties and limitations to balance them made Lane too niche and difficult to use. Eventually the focus was shifted to something similar but different. 

The Agency is the Union’s first line of defence against the horrors of the Reckoning, and Agents are always armed to deal with any threat.  Andrew Lane reflects this with his ability and trait working around the Weapon keyword. As Weapons are a common type of goods, this means Lane can provide support to a wide variety of decks. Lane still brings the benefits of his spycraft knowledge, specifically the use of Concealed Weapons. Much like the action card of that name, he allows you to attach a Weapon to one of your dudes mid-shootout. The benefit to using him over the action card is having access to the ability every day, while freeing up space in your deck for other actions such as Faster on the Draw, Technological Exhibition, or Disarm

Lane’s ability lets you make a variety of surprise plays, such as making a callout with a draw dude and then having them pull out a Pearl Handled Revolver once the fight starts, or dropping another Cheatin’ Resolution Weapon such as Quickdraw Handgun into a fight after your first one was Pistol Whipped home. Andrew Lane allows you to make bluffs that the similar Doomsday Supply would not. With a Shotgun in your discard pile and Doomsday Supply in play, an opponent will most likely avoid getting into shootouts with their low value dudes. With Andrew Lane that Shotgun in your discard pile could mean there’s another one in your hand. Without one in your discard pile you might simply be able to catch your opponent unawares and ace their unsuspecting dude. Against an opponent with a lot of Melee Weapons you can bait them into a shootout then remove their bullet bonuses by playing a non-Melee Weapon, and so on. 

Lane’s ability isn’t restricted to regular weapons either. As long as you have an unbooted scientist for inventin’, Lane can let your dudes pull powerful Gadget Weapons out of nowhere, making him a strong ally for decks that employ a number of them.  Being able to attach Weapons mid-shootout can also give you an advantage when attempting a Job. Normally you might spend an action attaching a Weapon before running a Job, giving your opponent an action to respond. Lane lets you avoid that step, allowing for faster more aggressive play.  This is particularly true when your dudes are in town square and would normally take multiple actions to attach a Weapon. 

If you’re a fan of the mind games side of Doomtown, Lane is a really fun Legend to use. Here’s a straightforward Law Dogs deck that packs a variety of Weapons to use with Andrew Lane.  Shotgun, Scattergun and Pearl-Handled Revolver are all good surprises to spring on your opponent!

How to Design a Legend…or Three

How to Design a Legend…or Three

Introduction to the Legends of the Weird West
by David Lapp

In August 2017, the Pine Box Entertainment playtest team analyzed the four Servitors in the following write-ups: Grimme, Raven, Stone, and Hellstromme. These cards were introduced as a brand new card type, Legend, that debuted in There Comes A Reckoning. During playtest for this first expansion that would continue Doomtown, the team discussed the possibility of hero Legends. Players were given the opportunity to name the first one via an event at GenCon 50, which resulted in Doc Holliday being released in Out for Blood. Inspired by the Twilight Protocol Trilogy storyline events last year, three additional heroes from the Deadlands universe were planned for inclusion in Hell’s Comin With Me. The following details the Design Diary for these cards. Over the next few weeks, members of the playtest team will in turn present each new legend in detail. We hope you enjoy these new additions to Doomtown.

How to Design a Legend…or Three

by Richard Carter

It will be, … wait for it, … Legendary

Very early in the process of working on Hell’s Comin’ With Me (a set that will be ripe for another tale), I was tasked with coming up with more Legends. Doc Holliday had already been designed, and the Pine Box Team wanted an additional trio of heroes to oppose the efforts of the four Servitors from There Comes a Reckoning (TCAR).

Unfortunately for me, I had not been involved with the design or the playtest of the TCAR Servitors. I had heard from veteran playtesters that those four cards were major pains and that they went through several major revisions and rewrites. The upside is that my only exposure to the Legends card type was the five that worked out, so I had a good conceptual template to work with.

I was given the option of doing some of the three in this set and the rest in the set to follow. I made the bold decision to do all three in one go, in an effort to put the opposition to the Servitors in place in time for Tombstone (alas production timelines would defeat this goal). This also created three instant casualties among the cards that had already been selected to be in Hell’s Comin’ With Me.

Hank Ketchum, Andrew Lane, and Lacy O’Malley were to be the rest of the Twilight Legion to assist Doc Holliday in saving the day. I hit the fiction. Since Andrew Lane was the operational head of The Agency in the West, and Hank Ketchum was the leader of the Texas Rangers, I papered my mental sweat lodge with Classic Doomtown Texas Rangers and Agency cards. Somewhere in my vision quest I decided that I would have the Twilight Legion be bright contrasts to the Servitors. Doc Holiday was already out there as the spellcaster parallel for Grimme. “One Riot, One Ranger” lead to Hank Ketchum to take the mantle of the ‘one big bad dude’ concept like Jasper Stone. Hellstromme’s gadget centric concept could be well opposed by the Agency’s gadget trickery. This left Lacy O’Malley to contrast and contest with Raven for the duty of board control / chess tactics.

In the fiction, Hank Ketchum has survived more deadly encounters than he should and has the scars to show for it. I wanted an idea that would promote and endorse fighting solo. Early ideas included bullet bonuses based on the size of the opposing posse or reduction of casualties, but they caused more problems than they solved. In the end, having the static penalty of who to select as the shooter can force some dudes out of the conflict that might have otherwise participated (Henry Moran / Jaqueline Isham), or create some interesting repercussions when hitting targets with shootout penalties. The initial plan was to put the “make your solo dude Harrowed” as a Shootout action, but there were too many options to bring other dudes into the shootout after triggering. Even worse was that you could trigger Hank and then win the shootout (how is that worse?), and have wasted your save ability. As a Resolution action, it can be taken when it will best serve you to save your dude in a tied shootout.

One of the themes of the Agency in the Classic Doomtown CCG was gadgets, and this is where I started. Playtesters were quite resistant to initial ideas that allowed the building of a gadget without having a mad scientist (shipping the gadget operational from back East). I conceived their “Men in Black Dusters” forcing shootouts, but that was too strong. I also created ideas to boot gadgets to do things, but those were unsatisfactory. In the end, I decided not to tie Andrew Lane down to gadgets, as that route lopsidedly and innately supports only two factions (Law Dogs and Entrepreneurs). Being able to deploy a weapon during a shootout can change the course of the fight, or serve to mitigate the damage your opponent does first with something like a Pistol Whip.

Lacy O’Malley was the biggest challenge. Finding something to parallel the complexity of Raven was a daunting goal, and more so to tie into the theme of an intrepid reporter for the Epitaph. I had a handful of ideas involving Headlines, but they hinged too heavily on the strength of those particular cards. During the course of designing Lacy I stumbled on the idea of “no old news” – and this ended up being the path to take. Restricting access to your discard pile needed to come as part of the package, as Kung Fu, Maggie Harris, and Hired Guns would turn the higher card cycling into too much strength. I wanted to come up with some sort of Noon action to take, but in the end I could not come up with anything that we liked. (I have since come up with ideas, but too late). What ended up happening is that I set out to contrast Raven (ostensibly the most complicated Legend) and ended up with the most simple Legend.

A fine tip of the hat to all the playtesters who challenged my ideas, reminded me of card interactions that slipped my mind, and called out my crazy for what it was. Making sure that new Legends are both playable and comparable to the existing ones continues to be tricky, as well as ensuring that they don’t work too well with some outfits. We shall see what the future of Legends holds.

Hell’s Comin’ With Me is currently available for preorder for consumers and retailers and will be shipping March 2020.

Introduction to Doomtown’s Starter Decks

Introduction to Doomtown’s Starter Decks

by Rich Carter, Lead Designer – Doomtown


Doomtown
, the customizable card game set in the Weird West Deadlands universe, features players assembling a gang of dudes to represent a faction, and attempt to gain control of the town. The game features a combination of board game like movement, economic development, and poker as the underlying combat mechanic. Unfortunately, the most complicated (and arguably most important) part of the game happens before the game even starts – deckbuilding. This continues to deter new players from taking up the game.

More players is just simply better for any game. As such, we here at Pine Box Entertainment want to make it easier to at least get a taste for the game, confident that the quality of the experience will leave new players eager for more. We have partnered with DriveThruCards to make playable decks available for order (one for each faction), with additional “flex packs” for each to introduce a degree of customization to our prospective new players.

“So Rich, what is in these decks?”

We came up with several deck-building parameters for these decks, so that they should be approximately evenly matched against one another. We then turned the actual deck designs over to the fanatic volunteers of our playtest team. Each deck is built on a 15-13-11 value structure (fifteen cards of one value, thirteen of another, and eleven of a third) to give a good default for shootouts. Each deck also features about 10 cards scattered across each of the four suits to demonstrate the interplay of dudes, deeds, actions, and attachments. Starting posses should not have more than one upkeep while leaving each player with 2-4 ghost rock in their stash. The goal is to start five dudes, four influence, a stud, and a bullet catcher (1 cost dude to absorb first early incidental casualty). To promote variety, each deck was not to have more than 2 copies of any particular card, and have 3-5 Cheatin’ Resolutions to highlight that mechanic. Finally, each faction deck was assigned two values to feature (as their 15 and 13 values), again to spark variety in deck design and a broader spectrum of cards for players acquiring all six decks.

As an added bonus to both our loyal fans and completionists, we used as many promo versions of cards as we could get away with, as well as cards from the Pine Box era (There Comes a Reckoning and Too Tough To Die). Finally, for the rest of the cards, we went in and made new flavor text, that reflect ongoing storyline results.

These decks, and their strategies can be found here.

Tombstone Wrap-Up and Results

Tombstone Wrap-Up and Results

Fresh back from Tombstone, Pine Box Entertainment looks back on each day of events in “The Town Too Tough to Die!”

Wednesday: A Coach Comes to Town: First to arrive was the Berkeley, CA playgroup, who had the largest showing from any area and had the most members in Top 8! Outings were had to the Wyatt Earp Oriental Saloon, Tombstone Brewery, and Big Nose Kate’s while waiting for others to arrive into town.

Thursday: Design an Auction, Pine Box Meet & Greet Dinner, Multi-Player Round-Up: Players competed on the outside patio of the Four Deuces Saloon to see who will work with Lead Designer Richard Carter on a new Auction card! Zachary Seldon took top of Swiss, earning the new Peacekeeper playmat!

Following the games, everyone joined together for dinner at the Crystal Palace Saloon, a card featured in the next expansion, Hell’s Comin With Me! At that time players did short presentations about their deck, and David Winner was voted “Best Theme Deck,” titled Dora the Explorer, earning him an engraved Doomtown gavel and the card prize!

That evening players joined actors at The Oriental Saloon, as featured from the Kickstarter, There Comes A Reckoning, where Pine Box gave demos to the actors, filming began on the Doomtown documentary, and players engaged in multiplayer games including the use of a poker table from the venue shows!

Friday: Touring “The Town Too Tough to Die” & O’s Call Out: Players and their families toured the town stopping at the OK Corral & Historama, Tombstone Epitaph, Bird Cage Theater, Courthouse Historic State Park, and Boot Hill!

After a group dinner at the Longhorn Restaurant, several players attended a Deadlands game with Shane Hensley himself while others headed out to Johnny Ringo’s for David Orange’s Thieves Call Out event. Players challenged others to gain bounty for notoriety! Lee Patrick Fair was our top bounty followed by Tomas Ramirez as top Outlaw and Will Herrmann as top Law Dog!

Saturday: A Fight They’ll Never Forget: On the 138th anniversary of the street fight behind the OK Corral players gathered for the main event, receiving a special participation prize of a Tombstone-themed bicycle deck, along with promos of art provided from the city of Tombstone for a card titled “Murdered in Tombstone,” as well as special Pedro and Twilight Legion cards! Players competed and voted based on the current fiction on Gomorra Dispatch on who would survive the fight at the Clanton Ranch.

While the sides of the Law Dogs (17 players) and Bayou Vermillion (12 players) fought in this epic showdown, the law succeeded in eliminating Ike Clanton, Johnny Ringo, and Curly Bill from the fight, but little did they know, following the plot from Deadlands: Stone and a Hard Place, the Deadly Drifter himself arrived to take out Wyatt, Virgil, and Doc, as Wendy stared in horror, noticing Lucy was still wearing her badge….

Not only this, but the Cackler himself made it through to Top 8 the next day! Players wondered nervously what would happen if the side of the law or evil would take hold of Tombstone.

Wildcards Twilight Protocol Act III: The Twilight Legion and Twilight is Upon Us: Following a long break into town, players enjoyed a live performance from Saving Throw’s Wildcards, continuing the fiction they began at GenghisCon and Chupacabracon, for Act III, the finale of the series! This will be available online, as the other two acts are, for players to view. During the event, players engaged in the Twilight is Upon Us side event, where Lee Patrick Fair won top of Swiss and tallying up the previous convention events, the side of the Heroes (vs. Reckoners) were up by 1 point, solidifying that the town of Tombstone will receive a relic for the side of the heroes to help against evil.

Sunday: The Duel: In an epic finale, The Cackler (represented by David Hogg), faced against the Law Dogs (represented by Lee Patrick Fair), in a Full Moon Brotherhood v. Law Dogs matchup for the fate of Lucy, who was even in Lee’s starting posse! In the end, Hogg was successful and is our Marshal of Tombstone!


This means in the upcoming fiction by Jeff Bailey, the fate of Lucy will be told, and this will have ramifications on the world of Deadlands itself, as David Hogg will collect data from all that happened in Tombstone and present it to Pinnacle Entertainment Group for use in the upcoming Deadlands supplements!

In the side event during Top 8, a Fear Level Variant event, Joe James took top of Swiss, also earning a new Peacekeeper mat! The action continued as players played Doomtown well into the night followed by another community dinner.

Stay tuned for the epilogue to this fiction after the PAX Unplugged event: Somethin’ About Some Bullets, as we find out how Wendy will respond. Going into 2020, Owen Lean will bring us updated fiction as we follow Jonah Essex to the town of Deadwood!

Pine Box Entertainment thanks Saving Throw, Pinnacle Entertainment, and all the players who joined us for this amazing destination event! Our 2020 Destination Event will be in Copenhagen with the Deadlands: Dark Ages theme!

Tombstone Worlds Event Schedule

Tombstone Worlds Event Schedule

Howdy pardners! With the summer conventions over, it’s time to focus on the big shindig this year for Doomtown, the featured Destination Event in the town too tough to die, Tombstone itself! October 26, the 138th anniversary of the legendary Street Fight between the Earps and the Cowboys, finds Doomtown players facing off to badge a new Marshal champion!

We have a full schedule of social events and games as well as options for those bringing the entire family. Also, check out the surrounding area.

What is Tombstone?

From Tombstone’s Chamber of Commerce, here’s what to expect:

“It is three blocks of old west American History …. coupled with a million miles of guest expectations. Tombstone is a living town. It is not a theme park. It doesn’t have a designated time to Open or to Close. The Towns People/Residents are devoted, passionate, driven and sometimes Over the Top about Promoting the Town that they love – Tombstone AZ. All the business throughout Tombstone AZ are individually owned. There are no chain/big box businesses. A lot of the Town folks (men and women) that you see on the street dressed in period clothing are volunteers from various groups here in Tombstone. You’ll see them whether it is 100 degrees or 30 degrees out talking to guests about Tombstone AZ. There is a love for Tombstone AZ and for the United States, from the Towns People here in Tombstone AZ. That Love is palpable… you can feel it. All of the Towns People together try to provide the guests the best Tombstone AZ experience possible. We aren’t always successful … but we are always moving forward. We are the “Town Too Tough to Die.”

General Information on Tombstone: Chamber of Commerce
Article on Tourism in the Area

What is the theme of the main event?

This year we will focus on both of the current ongoing stories that will come to a conclusion as a result of player choices in this event. One can be found on the Gomorra Dispatch detailing the story thus far told through the eyes of Wendy and Lucy as they came over to Tombstone from Gomorra in October 1881. The other is from the perspective of a posse in May 1882, on track to hunt down the Fourth Ring once and for all. This story can be seen live through Deadlands sessions hosted by the Saving Throw WildCards crew that occurred at Twilight Protocol Part I & II this year at GenghisCon  and ChupacabraCon

In Tombstone we present, Act III: The Twilight Legion, as the WildCards once again will be present to tell the final tale of this series!

With the rise of the Cackler, all has seemed lost. Brave souls from across the Weird West have started learning the truth behind the secret “Reckoning.” In the North, the government fights evil through the shadowy “Agency.” The South gave this task to the Texas Rangers; wherever the Reckoners took hold, they would follow. These two organizations did not work together until the Twilight Protocol was invoked. Yet there is another ‘neutral’ third party whose only interest is the survival of humanity – the Twilight Legion.

Players will make choices regarding characters involved in the Showdown at the Clanton Ranch. Meanwhile, the new Marshal impacts the Twilight Protocol story itself based on whether their deck represents the side of the heroes or the Reckoners. If our new Marshal is playing Fearmongers, a Servitor, or an abundance of Abominations, it will have a terrifying impact in Tombstone for the Deadlands universe!

Any tips on how to get in to town or where to stay?

There are several options available. Shuttles available as follows: Shuttle Tucson International, Arizona Sunshine Tours, and Shuttle Tucson. You can also contact the nearby airports directly: Tucson (502-573-8100) and Phoenix (602-273-3300).

For those in need of assistance, the Pine Box coach (12 passenger van in this case) will be picking folks up on Wednesday, October 23, and dropping them off on Monday, October 28, to and from Tucson airport. Just shoot an email out to pineboxentertainment@gmail.com or talk to us on the Discord server so we can coordinate pickup. We have a few other players driving in as well that have offered to assist. So don’t fret pardners, we’ll make sure everyone is taken care of!

Lodging: We have a block of rooms open for reservation at Lookout Lodge. Contact Krishna at landmarklookout@gmail.com or call 520-457-2224 and let him know you are with Pine Box Entertainment. We have double bed rooms blocked off at $85/night for Wed, Oct 23, 2019 to Monday, Oct 28, 2019. Additional options can be found recommended as follows:

Tombstone Grand: 520-457-9507, edge of town
Larian Motel: 520-457-2272, spacious location in town with 14 rooms, but could not be blocked off for the weekend

Smaller hotels with just a few rooms, for those on a family vacation,or want something else:
Allen Street Inn: 520-255-1159
Tombstone Boarding House: 520-457-8075
Sagebrush Inn: 520-457-2311
T. Miller’s Tombstone Mercantile & Hotel & Ice Cream Parlor: 520-457-2405, across from Bird Cage Theater
Wyatt’s Hotel and Coffee House: 520-678-7281

Sounds cool! What’s the plan?

We celebrate this amazing adventure with a full schedule as follows:

Wednesday, October 23, 2019: A Coach Comes to Town

A day dedicated to traveling in and open for everyone to enjoy the town!

Thursday, October 24, 2019: The Quintessential Doomtown Tombstone Crawl

  • Design An Auction: Four Deuces Saloon @12pm. Bring your best theme deck and vote on which player will get to Design a replacement of the Auction card from the Doomtown Base Set! There will be both a prize for the Top of Swiss for this event and players will vote on the best theme deck! 
  • Pine Box Meet & Greet Dinner: Crystal Palace Saloon @5pm. Play some games or just mingle to meet others in this amazing community!
  • Multi-Player Round-Up: Doc Holliday Saloon @7pm: Join us and participate in some games of Doomtown multiplayer in different variations of the format as a casual gathering.

Friday, October 25, 2019: The Town Too Tough to Die

  • Starting at Can-Can Old Time Photos (336 E. Allen St) we will meet at 10am for a group photograph and then continue on to a day of tourism!
  • The schedule continues with stops at the OK Corral, Boot Hill, Courthouse State Historic Park, Bird Cage Theater, Tombstone Epitaph, and San Pedro Conservatory: the site of the Clanton Ranch. Feel free to join us for checking out any or all of these sites!
  • A Test of Wills: Johnny Ringo’s @8pm: Play test for the main round-up or just gather for some casual games in the evening!  Also at Johnny Rngo’s:
    O’s callout: Thieves take the money and run. Bounty hunters cash in. Unlock achievements, gain attributes, steal ghost rock, collect bounties. David Orange updates this free-for-all GenCon fave with Tombstone twists.

Saturday, October 26, 2019: A Fight They’ll Never Forget (On the 138th Anniversary of The Street Fight)

  • Main Event: American Legion (520-457-2273, 225 E Allen St, Tombstone, AZ 85638) @10am: Votes from the Tombstone Series, where you the players decided on who would be involved in this conflict, will come to a head as the fictions presented in the Pine Box era for the 1881 Tombstone Saga comes to a climax. Player votes in this even will choose the outcome as we announce our plans moving into 2020 to follow Jonah Essex and continue tales in the Weird West. Out for Blood and all previous expansions will be legal for this round-up.
  • Twilight Is Upon Us: American Legion@6pm (following the Swiss rounds of swiss from the main event) Players can participate in an alternate format for Doomtown and enjoy the final act of fiction being presented for the Twilight Protocol Series trilogy, revealing a major event that occurs in the world of Deadlands. After the Deadlands events that occurred in The Cackler, the skies seem a little darker, the vast prairies a little lonelier, distances between burgs a little longer and more dangerous. It’s almost as if a permanent twilight has fallen… Practitioners of black magic find it a little easier to summon their powers. In Doomtown game terms, all Hexes are cast at 1 less cost. Blessed get hit the hardest by the metaphysical dusk. Where once the powers of light bestowed miracles like rock candy, now they’ve been forced to retreat somewhat. By necessity they’ve become selective, doling out arcane help to their chosen with less regularity and variety than they did in the past. In Doomtown game terms, all Blessed who fail a Miracle pull are then booted. The choice is yours. Any player with a deck containing three or more Fearmongers and/or 1 cost hexes, or a Servitor will be playing for the side of the Reckoners, while all other decks will be on the side of the Heroes of the Weird West. Players matchups will help influence the finale of the Twilight Protocol Trilogy, as told by the results of the cut round on Sunday.

Sunday, October 27, 2019: The Duel

  • The Top 8 Face off in elimination rounds @10am at the American Legion, where we will badge a new Marshal and determine the fate of Tombstone!
  • Fear Level Variant Event: During the elimination rounds, players may participate in this experimental alternate format, the details of which will be revealed at the event. Deck construction and legality will have a surprise element only to be revealed as players register for the main round-up the day prior.

Monday, October 28, 2019: Heading for the Wagon Yard

  • I Do My Shootin’ Before Breakfast: Players are invited to gather at the Old West Chuckwagon @8am to debrief with Pine Box to discuss Doomtown, our other projects, the weekend, or any other topics before departing the Town Too Tough to Die! Pine Box can again assist with transportation to Tucson on this date and information is noted above for locating available shuttles as well.

Players can further discuss Tombstone on the Pine Box Forums.

Gather Round: Entrepreneurs in Out for Blood

Gather Round: Entrepreneurs in Out for Blood

by Anders Kernel and Benni Byg Ulbrink

Come one, come all and  behold the amazing creations on display at the Smith & Robards Trade Show. Here we present  the boost to science that the Entrepreneurs need in these, the most perilous of times!

This new Outfit for the Entrepreneurs offers excellent card draw and a potential control point boost for those turns where you just need one more point to win the game! A single control point doesn’t seem like much. Combine this Outfit, however, with cards such as  Technological Exhibition and Smith & Robards’ competitor from Salt Lake City, the Legend Dr. Darius Hellstromme, you can create a deck that generates control points on your gadgets – control points your esteemed opponent cannot take over.  Use out of town deeds like Gommora Gaming Commission or Jackson’s Strike to power your economy and you have yourself a beast of a deck!

In addition to the outfits, several denizens rally to the Entrepreneurs cause, starting with renowned hunter and trapper Eli Leatherwood. His cost of 4  is relatively cheap for a dude with  2 stud bullets and 2 influence. On the flip side, however, he also sports an upkeep of 2 ghost rock. This may make him less attractive as a starting dude but he still provides some of the best value you will get for your ghost rock in this town. He is a great addition for any deck running 4s on value, whether you want to focus on Gadgets with the Disgenuine Currency Press or just use the ol’ fashioned but trusty Tusk along with the deadly Coachwhip

A better candidate for your starting posse, Roberto Muratore gives you a stud with influence. Did we mention Roberto’s Mad Scientist 1 skill and no upkeep? His ability to boot an experimental gadget for a control point can accelerate your victory. At this time we have 6 different Experimental Gadgets to choose from, but as you cannot stop the progress of science expect to see more in the future! Maximize Roberto’s ability by focusing on  Straight Flush builds using Hearts or Diamonds. These red cards further synergize with experimental gadgets that work best by avoiding Club pulls. Combined with the Decimator Array and high bullet bonuses from Experimental Gadgets such as the Electrostatic Pump Gun and Aetheric Shockwave Inducer, such decks have proven to be a force to reckon with. If you really want to have Roberto doing overtime, pour him a Good Stiff Drink and give him a Mechanical Horse so he can spread his gadgeteering across several deeds.Roberto has a 6 value and thus shares a value with Holy Wheel Gun and Technological Exhibition

Adelaide Rose joins the Entrepreneurs cast of 9-value dudes, sitting alongside Gadget Weapons such as the Devil’s Sixgun and the Experimental Asyncoil Gun. With a cost of 4, a single upkeep, a stud bullet and influence in addition to her Mad Scientist skill she is very competitively priced. Unlike Roberto, Adelaide takes a more directly confrontational approach to things by reducing an opposing dude’s bullets, while possibly raising your own. This ability helps set up a  Point Blank or Outgunned, or boosting your draw hand to increase your chances of hitting a Straight Flush.

Last, but absolutely not least, is the new King value dude – the Weird West’s wizard of electricity Dr. Gregory Tremane. While his initial cost of 11 might put you off, this will soon plummet as you flood the board with Gadgets! His 2 stud bullets and his 4 influence are sure to make an impact on your board state. and at the point in the game you get him into play his 3 upkeep shouldn’t be an issue for your gang of Entrepreneurs.

His ability to boot any Gadget in your posse to send an opposing dude home booted provides an amazing level of shootout control. You could send your opponent’s stud home to weaken their chances of drawing a good hand,  or target their Willa Mae MacGowan to ensure any casualties caused are taken on important dudes.  You may find other good situational targets, for example when you have your trusty Force Field ready to kick in if the shootout goes south, but the opposing posse contains the Experienced Valeria Batten or Virginia Ann Earp. Alternatively you may be sitting with an Outgunned in your hand and of course, superior firepower from all your Gadget guns.

With these great additions the Entrepreneurs are standing strong for the upcoming conflicts! But, what happens if by foul shenanigans you are caught Unprepared or booted home, unable to defend your posse from malavolent gunslingers?

Fear not! With Twilight is Upon Us you can always move a tooled-up Mad Scientist into your posse and guarantee that they have the extra bullets to put your enemies down, giving you the edge over unskilled opponents! Furthermore this is a Headline, which prevents other Headlines like Calling the Cavalry from being played.

Out for Blood is available to pre-order now and will also be available directly from Pinnacle Entertainment and at retailers.