GenCon 2019 Report

GenCon 2019 Report

by Chase Causey


I arrived at Kilroy’s a little after 3PM and was able to get in some games with Lapp where I was able to test out my new themey ranch deck on him. It needs a few tweaks to be considered competitive, but I accomplished what I set out to do with the deck and overall I was pretty happy with the results. Rancher’s lariat is no joke y’all! Lapp couldn’t handle the power of the lasso! You can’t use a shotgun if your dude is too busy getting lassoed! After a couple games with my ranch deck I switched to my Amazing Bullies deck and got in a couple games with it as well. The deck bullies very well and can back up its bullying most of the time. I felt pretty good about the deck after getting a couple play test sessions in with it. Lapp, thanks for helping me knock some ring rust off!


I woke up Saturday morning and got into the dealer hall as soon as it opened so I could track down Studio 2’s booth and get Too Tough to Die and Out for Blood as I was missing the the 108 Gracious Gifts home I wanted to play for the tournament along with a few other cards for my decks. I have always used the 108 Righteous Bandits home but chose to go with 108 Gracious Gifts for the tournament because I liked the extra starting ghost rock it provided and the possibility to pitch extra cards during sundown. Now that I’ve played with it I’m still on the fence to which one I like better. You don’t always have the 2 ghost rock to use to unboot your dude so the ability can be unreliable at times. Also, sometimes your opponent is just as broke as you so you aren’t able to pitch extra cards at sundown. That being said there were matches throughout the tournament that i was able to use both to great effectiveness. One game my opponent forgot about me being able to ready and thought I was completely booted out for the turn and I was able to pay 2 to ready and then go and sit on a key control point for the win. In other games where I was searching for specific cards I would pitch 2 cards at sundown to search through the deck to get what I needed quicker. Overall 108 Gracious Gifts is a solid home and a great addition to the Anarchists. 

The Deck:

This was an iteration of the deck I’ve played the last couple years to top 8 finishes at previous Gencons. Sadly I don’t get to play Doomtown that often so I wanted to play something that I knew was tried and true. The idea behind the deck when I first created it was I wanted a deck packed full of cheap chuds with multiple bullets that I could easily turn into studs and bully people with. Also, when I originally built the deck I wanted a  hard counter to slide decks because they can be a pain to deal with and if you aren’t prepared for them you just lose. But how can a deck with only 4 actual influence deal with slide? Two words: Amazing Grace. Hands down the best miracle in the game. It lets you do something that normally couldn’t be done before, it lets your 0 influence dudes threaten your opponent’s deeds. So, with the deck capable of threatening your opponents deeds and being able to handle itself in a fight I was comfortable piloting it for the main shindig.

***DISCLAIMER: By this point all of my matches are fuzzy so if I get some details mixed up I apologize. Feel free to correct me/rehash our matches.***

Round 1: Morgan Stables played by AJ. I can’t lie, when I first sat down I couldn’t figure out why someone would play Morgan Stables over Morgan Regulators as it seems like the better home. AJ quickly showed me why after he moved Jarrett into the shootout and then immediately shotgunned blasted my poor Randall in the face as he was sitting around the campfire telling stories. I completely forgot about the Morgan Stables react of getting to make another play during a shootout. I had an Unprepared ready but it didn’t matter. After losing Randall I didn’t make the same mistake again and played around the home as best as I could. I remember killing off some of his key dudes early on with some taking ya with me’s and then eventually taking control of enough deeds in play to seal the win. Good hard fought match on both sides. 1-0

Round 2: Smith and Robards Trade Show played by I forget, I apologize. 😬 Really the only thing I remember from this match is the first turn. He invented a post-a-tron in his starting posse so i knew we would want to get into fights early and my deck loves to fight. After he went to town square and booted to get his ghost rock I called him out and we got into a fight. He ended up using Luke to put a bio charged neutralizer on post-a-tron mid shootout after I hit him with a sun in yer eyes (I thought he would remain a draw after getting the neutralizer or I would have waited but it was ruled that he would turn back into a stud) so it was a total waste of a sun in yer eyes. Either way the Doomtown gods shined down upon me because after getting longwei’s bonus for being at home and then redrawing two cards I showed a cheatin 5 of a kind. He had to lose a dude and then decided to stay and fight because he thought my hand was a fluke. Since he didn’t punish me for cheatin the first round of the shootout I went all in on the cheatin the second round and threw down another cheatin 5 of a kind. At this point he was forced to either lose Irving Patterson and his 2 influence or the 4 stud post-a-tron. He chose to lose post-a-tron and never really recovered. If I remember correctly I won on control points in the second round. 2-0

Round 3: Fourth Ring played by John. He was playing an oldie but goodie hex slingin fourth ring deck. Amazing Grace shined all throughout the tournament but it shined brightest in both of my matches with John. He was playing blood curses and rumors to reduce people’s influence and then win on control points, but Amazing Grace says no to all that noise and let me stay in the game when normally I wouldn’t be able to. Stevie kept singing those sweet sweet hymns to keep the evil at bay while the rest of my dudes were able to bully deeds and town square. This went on till I remember at one point John went all in with his dudes in town square at a shootout and it didn’t go so well. I won via control points soon after. 3-0

Round 4: The Arsenal played by Max. Max’s starting posse kind of threw me off a little bit since he had blessed dudes and mad scientists! I wasn’t used to seeing that kind of combination together, however it turned out to be quite powerful. He was running blessed dudes for amazing grace and consecration and mad scientists for hydro punchers, at least that’s what I remember. We spent the first turn or two building up if I’m not mistaken and then we got into a big shootout and I got wrecked. I don’t entirely remember what happened but I know ricochet was definitely involved. I lost a few key dudes early and spent the entire first part of the game on my back foot. It eventually turned around whenever I got some more chuds into play and was able to bleed Max out of cheatin punishment cards one round. I started cheatin my face off in shootouts and was able to start causing some serious casualties on his side of the table. I was eventually able to win the game after getting some of his precious influence off the table and some control points down on my side. 4-0

Round 5: Den of Thieves played by Chris, aka Frotop. At this point, the matches were definitely a blur. All I recall was that Chris won and I had enough time to make a run through the dealer hall. I grabbed a quick dinner, returning as the other fifth round matches were ending.  It turns out that both Chris and I made the top 8 cut.  4-1

After the tournament was over some sweet top of faction prizes were given out in the form of little pine box token holders with a picture of one of the factions deceased printed on each of them, as well as a Jonah’s Alliance play mat given out to each player in the top 8. After a little bit of talking amongst the top 8 competitors some decided to play some of their top 8 games Saturday night while the others decided to start first thing Sunday morning. Luckily my side of the bracket decided to start their top 8 games Saturday night. 

Saturday Night

Top 8: Protection Racket played by I forget, again I apologize. 😬 I wasn’t exactly sure what to expect when I sat down because I had never played against a protection racket deck before. I saw outlaws and a bunch of people in his starting posse that worked off of jobs so I just assumed he was planning on shooting me. Boy was I wrong! After the first turn I figured out he was basically playing a slide deck. He called it a job slide if I remember correctly. I think he ended up with some bad hands because he never really seemed to be able to get his deck going. Im sure part of that was because of how aggressive my deck is and how I tried to fight him any chance I could and camped in the town square from turn 1 to make his life a lot harder. After being bullied for a few turns and me dropping an uncomfortable amount of deeds in play he ended up getting forced into a couple shootouts. The shootouts didn’t go well for him and I was able to secure the win and move forward. This match gave me a newfound respect and understanding of Frank Stilwell. He’s a tricksy little bastard and very good for the type of deck he was playing, very fun dude. 

Top 4: Morgan Stables played by AJ again. As soon as AJ sat down for a rematch I started getting PTSD from Randall getting shotgun blasted in the face from our first round game. I knew that AJ’s deck was very good and I honestly wasn’t surprised to see him in the top 4. Our first match was really close and could have went either way. This match was no different. It went back and forth FOREVER. I had to wait out 4-5 turns of not getting lowball in a row so I wouldn’t immediately lose characters to a shotgun or legendary holster if we got into a shootout. I really needed the first play so I could unprepared his dude with nasty weapons on. I had a ton of expendable dudes in play at one point and finally started using them to make AJ have to use the holster and shotgun activations so I could finally get in a more favorable shootout that lended me a chance to kill off important dudes on his side of the table. After a key shootout late in the game that involved me finally getting an oppressive Jarrett Blake off the table that had a legendary holster and pedro equipped AJ was left with very little influence and was left hanging on by threads. He eventually conceded as the game had went on forever and he didn’t see a way out of the situation as I still had a board full of dudes and was dropping more control points on the table every turn. 


Finals: The Fourth Ring played by John again. Another great rematch from the day before I won’t spoil too much of this one as it’s available to watch on YouTube, but I will say that this one was bloody from the get go. Unfortunately most of the blood early on was from my side of the table. John was able to cause some serious casualties with a double cheatin varmit(paid 5 for one and I was cheatin) and a hex slingin! Not good for the home team… Naturally that shootout put a hurtin on my posse and made me play on my back foot the rest of the game. My deck which likes to bully was getting bullied mercilessly by some circus clowns! The shame was real! Luckily I waited a day or two till I had a great shootout hand and then started the offensive against John. I think all of the earlier shootouts that John was winning started to make him overconfident in his decks ability to shoot with mine and he got into a few shootouts that ended up really bad for this side of the table and I was able to reverse the momentum in my favor. I remember the shootout that ended the game I played enough shootout actions on him to where he was only drawing 5 off the top and it ended up being a cheatin hand and I was able to wipe his team with a Jael’s Guile and shootout casualties to seal the win. 

Holy crap! I won Gencon! I totally wasn’t expecting that when I sat down to play on Saturday! Thank you to all of my opponents as you were all awesome people and a ton of fun to play against and thank you to Pinebox for continuing to print a game that just won’t die that I enjoy playing so much! I hope to make it to Tombstone in October but if I don’t I hope to see everyone again next year at Gencon to slap some more leather! 

Tombstone Worlds Event Schedule

Tombstone Worlds Event Schedule

Howdy pardners! With the summer conventions over, it’s time to focus on the big shindig this year for Doomtown, the featured Destination Event in the town too tough to die, Tombstone itself! October 26, the 138th anniversary of the legendary Street Fight between the Earps and the Cowboys, finds Doomtown players facing off to badge a new Marshal champion!

We have a full schedule of social events and games as well as options for those bringing the entire family. Also, check out the surrounding area.

What is Tombstone?

From Tombstone’s Chamber of Commerce, here’s what to expect:

“It is three blocks of old west American History …. coupled with a million miles of guest expectations. Tombstone is a living town. It is not a theme park. It doesn’t have a designated time to Open or to Close. The Towns People/Residents are devoted, passionate, driven and sometimes Over the Top about Promoting the Town that they love – Tombstone AZ. All the business throughout Tombstone AZ are individually owned. There are no chain/big box businesses. A lot of the Town folks (men and women) that you see on the street dressed in period clothing are volunteers from various groups here in Tombstone. You’ll see them whether it is 100 degrees or 30 degrees out talking to guests about Tombstone AZ. There is a love for Tombstone AZ and for the United States, from the Towns People here in Tombstone AZ. That Love is palpable… you can feel it. All of the Towns People together try to provide the guests the best Tombstone AZ experience possible. We aren’t always successful … but we are always moving forward. We are the “Town Too Tough to Die.”

General Information on Tombstone: Chamber of Commerce
Article on Tourism in the Area

What is the theme of the main event?

This year we will focus on both of the current ongoing stories that will come to a conclusion as a result of player choices in this event. One can be found on the Gomorra Dispatch detailing the story thus far told through the eyes of Wendy and Lucy as they came over to Tombstone from Gomorra in October 1881. The other is from the perspective of a posse in May 1882, on track to hunt down the Fourth Ring once and for all. This story can be seen live through Deadlands sessions hosted by the Saving Throw WildCards crew that occurred at Twilight Protocol Part I & II this year at GenghisCon  and ChupacabraCon

In Tombstone we present, Act III: The Twilight Legion, as the WildCards once again will be present to tell the final tale of this series!

With the rise of the Cackler, all has seemed lost. Brave souls from across the Weird West have started learning the truth behind the secret “Reckoning.” In the North, the government fights evil through the shadowy “Agency.” The South gave this task to the Texas Rangers; wherever the Reckoners took hold, they would follow. These two organizations did not work together until the Twilight Protocol was invoked. Yet there is another ‘neutral’ third party whose only interest is the survival of humanity – the Twilight Legion.

Players will make choices regarding characters involved in the Showdown at the Clanton Ranch. Meanwhile, the new Marshal impacts the Twilight Protocol story itself based on whether their deck represents the side of the heroes or the Reckoners. If our new Marshal is playing Fearmongers, a Servitor, or an abundance of Abominations, it will have a terrifying impact in Tombstone for the Deadlands universe!

Any tips on how to get in to town or where to stay?

There are several options available. Shuttles available as follows: Shuttle Tucson International, Arizona Sunshine Tours, and Shuttle Tucson. You can also contact the nearby airports directly: Tucson (502-573-8100) and Phoenix (602-273-3300).

For those in need of assistance, the Pine Box coach (12 passenger van in this case) will be picking folks up on Wednesday, October 23, and dropping them off on Monday, October 28, to and from Tucson airport. Just shoot an email out to or talk to us on the Discord server so we can coordinate pickup. We have a few other players driving in as well that have offered to assist. So don’t fret pardners, we’ll make sure everyone is taken care of!

Lodging: We have a block of rooms open for reservation at Lookout Lodge. Contact Krishna at or call 520-457-2224 and let him know you are with Pine Box Entertainment. We have double bed rooms blocked off at $85/night for Wed, Oct 23, 2019 to Monday, Oct 28, 2019. Additional options can be found recommended as follows:

Tombstone Grand: 520-457-9507, edge of town
Larian Motel: 520-457-2272, spacious location in town with 14 rooms, but could not be blocked off for the weekend

Smaller hotels with just a few rooms, for those on a family vacation,or want something else:
Allen Street Inn: 520-255-1159
Tombstone Boarding House: 520-457-8075
Sagebrush Inn: 520-457-2311
T. Miller’s Tombstone Mercantile & Hotel & Ice Cream Parlor: 520-457-2405, across from Bird Cage Theater
Wyatt’s Hotel and Coffee House: 520-678-7281

Sounds cool! What’s the plan?

We celebrate this amazing adventure with a full schedule as follows:

Wednesday, October 23, 2019: A Coach Comes to Town

A day dedicated to traveling in and open for everyone to enjoy the town!

Thursday, October 24, 2019: The Quintessential Doomtown Tombstone Crawl

  • Design An Auction: Four Deuces Saloon @12pm. Bring your best theme deck and vote on which player will get to Design a replacement of the Auction card from the Doomtown Base Set! There will be both a prize for the Top of Swiss for this event and players will vote on the best theme deck! 
  • Pine Box Meet & Greet Dinner: Crystal Palace Saloon @5pm. Play some games or just mingle to meet others in this amazing community!
  • Multi-Player Round-Up: Doc Holliday Saloon @7pm: Join us and participate in some games of Doomtown multiplayer in different variations of the format as a casual gathering.

Friday, October 25, 2019: The Town Too Tough to Die

  • Starting at Can-Can Old Time Photos (336 E. Allen St) we will meet at 10am for a group photograph and then continue on to a day of tourism!
  • The schedule continues with stops at the OK Corral, Boot Hill, Courthouse State Historic Park, Bird Cage Theater, Tombstone Epitaph, and San Pedro Conservatory: the site of the Clanton Ranch. Feel free to join us for checking out any or all of these sites!
  • A Test of Wills: Johnny Ringo’s @8pm: Play test for the main round-up or just gather for some casual games in the evening!  Also at Johnny Rngo’s:
    O’s callout: Thieves take the money and run. Bounty hunters cash in. Unlock achievements, gain attributes, steal ghost rock, collect bounties. David Orange updates this free-for-all GenCon fave with Tombstone twists.

Saturday, October 26, 2019: A Fight They’ll Never Forget (On the 138th Anniversary of The Street Fight)

  • Main Event: American Legion (520-457-2273, 225 E Allen St, Tombstone, AZ 85638) @10am: Votes from the Tombstone Series, where you the players decided on who would be involved in this conflict, will come to a head as the fictions presented in the Pine Box era for the 1881 Tombstone Saga comes to a climax. Player votes in this even will choose the outcome as we announce our plans moving into 2020 to follow Jonah Essex and continue tales in the Weird West. Out for Blood and all previous expansions will be legal for this round-up.
  • Twilight Is Upon Us: American Legion@6pm (following the Swiss rounds of swiss from the main event) Players can participate in an alternate format for Doomtown and enjoy the final act of fiction being presented for the Twilight Protocol Series trilogy, revealing a major event that occurs in the world of Deadlands. After the Deadlands events that occurred in The Cackler, the skies seem a little darker, the vast prairies a little lonelier, distances between burgs a little longer and more dangerous. It’s almost as if a permanent twilight has fallen… Practitioners of black magic find it a little easier to summon their powers. In Doomtown game terms, all Hexes are cast at 1 less cost. Blessed get hit the hardest by the metaphysical dusk. Where once the powers of light bestowed miracles like rock candy, now they’ve been forced to retreat somewhat. By necessity they’ve become selective, doling out arcane help to their chosen with less regularity and variety than they did in the past. In Doomtown game terms, all Blessed who fail a Miracle pull are then booted. The choice is yours. Any player with a deck containing three or more Fearmongers and/or 1 cost hexes, or a Servitor will be playing for the side of the Reckoners, while all other decks will be on the side of the Heroes of the Weird West. Players matchups will help influence the finale of the Twilight Protocol Trilogy, as told by the results of the cut round on Sunday.

Sunday, October 27, 2019: The Duel

  • The Top 8 Face off in elimination rounds @10am at the American Legion, where we will badge a new Marshal and determine the fate of Tombstone!
  • Fear Level Variant Event: During the elimination rounds, players may participate in this experimental alternate format, the details of which will be revealed at the event. Deck construction and legality will have a surprise element only to be revealed as players register for the main round-up the day prior.

Monday, October 28, 2019: Heading for the Wagon Yard

  • I Do My Shootin’ Before Breakfast: Players are invited to gather at the Old West Chuckwagon @8am to debrief with Pine Box to discuss Doomtown, our other projects, the weekend, or any other topics before departing the Town Too Tough to Die! Pine Box can again assist with transportation to Tucson on this date and information is noted above for locating available shuttles as well.

Players can further discuss Tombstone on the Pine Box Forums.